Hideo Kojima calls Nintendo Switch “transfer” “expansion”
It is 2017 and Hideo Kojima is still talking about “Transfarring”. Speaking at RTX Sydney, a two-day video game convention hosted by Rooster Teeth !, the creator of Metal gear The series told IGN that it sees Nintendo’s upcoming Switch game console as the next step in an evolution it envisioned years ago with the feature known as “Transfarring” which allowed players transfer saves between different versions of a Konami game.
“I believe [Switch] is an extension of that idea, âhe said. âBeing able to play something at home and take it outside is a player’s dream. The Switch is an evolution of that.
âTransfarring,â a phrase that to this day should never be written or spoken outside of the safety of quotes, was originally revealed in 2011 just before that year’s E3. In a video, Kojima explained how the new feature would allow people to share progress between PS3 and PSP versions of games like Metal Gear: Peace Walker. It was meant to be the start of a whole new âgaming lifestyleâ.
The official description of the service included, among other things, the following promise:
“TRANSFARRING will free you from restrictions of location or time, allowing you to play freely anytime, anywhere. Discover a new degree of freedom in gaming that could one day make console wars a thing of the past.”
At RTX Sydney, Kojima called for games to mimic movies and television in the ease and variety of platforms that people can use to take advantage of these. While I can play the digital version of a downloaded movie or album from just about any smart device, most games are still hampered by competing proprietary formats and software requirements.
Shortly after Kojima revealed “Transfarring,” the fancy-named gaming functionality was already being obsolete by things like Sony’s Cross-Buy and Cross-Save services. But for each independent game like Legacy of thugs Where Souls of the Titans which supports the ability to share a single save file and a single game purchase between the Vita and the PS4, there are games like Final Fantasy World it does not work.
Meanwhile, I can use Netflix and Spotify to record movies, TV shows, and music locally to my phone so that I can access them even when I’m not at home.
It is not a question of “TRANSFARRING” but of remote reading. By using the PS4 as a family cloud environment, you can play it outdoors. At last ! pic.twitter.com/ofSIAU9bU7
– HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) Jan. 15, 2014
More recently, Sony has tried to solve this problem with more robust remote playback options. While being able to broadcast Metal Gear Solid V: The Phantom Pain on PS4 to a Vita has helped overcome the shortcomings of “Transfarring”, being able to stream PS4 games to any PC has helped fulfill the dream of playing games seamlessly anywhere, anytime , another step forward.
But even then, Sony’s relationship with cloud computing and backup synchronization remains strained.
Despite the issues still plaguing various cloud computing implementations, such as those holding back Playstation Now, Kojima was optimistic about the technology’s future prospects. âI feel like cloud technology is where it’s all going to evolve,â he said. “It’s later than I think people thought it would be at this point, but I think it’ll be fine there, and when the infrastructure is ready you can play anything, on every device. , anywhere The Switch is the predecessor of this step.
When asked at the event by DualShockers if his latest project, Death Stranding, could slip into PS5, Kojima was adamant he would release on PS4 as planned. There is a lot about the game that we still don’t know, however, like if it will be âTransfarringâ enabled.
Only time will tell.